Variables exposées

// Mouvement

float speed

float pushResistance

// Lancer

float throwChargeTime

float trajectoryAssistConeDistance

float trajectoryAssistConeAngle

float perfectHitConeAngle

// Dash

float dashSpeed

float dashDistance

float dashCooldown

float dashKickForce

// Floating

float floatingTime

Déplacements

Ramasser

Jeter